Unity3D Code/Design Review
15
I'll take a look at your game in Unity3D and provide a fresh perspective to whatever problem you are currently hammering your brain against. This is not just for a bug you can't fix, but also if you have a feature or prototype you are experimenting with. You can let me take a crack at it and see what I can add. I have a knack for code structure and I can offer assistance in making your scripts more modular so that they can be future friendly within your project or for future projects.
My specialties include AI, Systems, Tools, and Collections
To address any concerns about IP: I'm fully willing to sign an NDA if necessary, as I do not want to steal peoples ideas. Rather, my primary motivation here is to sharpen the skills I already have, expand my design vocabulary and coding methodology, and to meet other developers to potentially collaborate with in the future.
Please note that this is not a teaching service; this strictly a peer level review for intermediate level developers. While I am confident in my abilities for my level of experience, I don't feel I have teaching chops and I would not want to inadvertently affect your learning with my sometimes unorthodox methods.
Training & Qualifications
I'm a Full Sail University graduate with a degree in Game Design. I have formal training within the Unity API. My personal preference in Unity is with C#, but I also understand JavaScript.
Previously, I worked at a game studio that published AAA titles, so I have a firm understanding of how to iterate, research, and design features with respect to scope on a game project.
Currently, I am developing only on personal projects and freelance contracts.
Availability & Preferences
Tuesday - Thursday evening. Other days on case by case basis, but never on Saturday.