I'm a 10-year veteran of the AAA games industry, currently working as Senior Systems Designer at Ubisoft in San Francisco. My experience spans systems design, level design, puzzle design, single player, and multiplayer.
My specialties include rapid prototyping (paper and digital), user experience and playtesting, user interface design, and visual design documentation. I use Unity3D for work and personal projects and I'm loving it.
My side projects include teaching game production and game mechanics to children and teens, attending game jams, creating VR games, and creating card and board games.