While testing out morphs in ZBrush, I created this "Raptor Maker." It's so fun to play with!
You set a time with me to share my screen on Skype or join me on my live Art Stream, and I'll take you with me into my workshop. Using sliders, and your guidance, I'll customize your character to look exactly the way you want, even applying custom colors and texture details.
Last, I'll pose your character and render them for a simple reference sheet with whatever information on it you want.
Yes, this product is aimed at furries and role-players, but you definitely don't have to be one to want your own Raptor Friend!
Here's a video of my Raptor Maker in action, as I run through all the sliders I've created so far: https://youtu.be/Erfnkaon6X0
An animated turntable of a character made this way: https://www.youtube.com/watch?v=wdRSRZYcBgs
So what exactly do you get?
A 3D front and rear view render of an original character of you design, for cheap
A simple but beautiful ref-sheet with the information you want on it.
You do -not- get the model, as in, the actual .obj file for use in games or selling.
Training & Qualifications
Completed courses of relevance with Tribeca Flashpoint College:
DMA301-16FAA1O_Introduction to 3D Animation
DMA221-16FAB1O_Perspective and Still Life Drawing (current)
VCM105-16FAB1O_Motion Graphics I (current)
Completed courses of relevance with The Art Institute of Pittsburgh-Online Division:
Character and Object Design (MAAA202)
Introduction to Communications (COM1010)
Cinematic Storytelling (C125)
Survey of Animation (C132)
Introduction to the Visual Arts (ART1000)
Color Theory for Print (FND111)
Fundamentals of Design (FND112)
Visual Indication (FND120)
Digital Imaging for Web and Multimedia (FND133)
Composition and Language (ENG1010)
Drawing and Anatomies (C131)
Software proficiencies with licence:
Adobe Creative Suite CS6 (2D digital art and animation software.)
ZBrush (3D modeling software, exclusive to creating assets for export to other software or still rendering)
World Machine (terrain creation and splat-map generation for export to programs like Unity, Unreal Engine, etc.)
Wilbur (fractal terrain editing for large maps)
Microsoft Office Suites
Traditional media such as, pencil, watercolor, acrylic, and various sculpting medium.
Availability & Preferences
Mon 9am - 1pm, and Tues-Fri between 9am - 3pm