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D&D - Lessons for Absolute Newbies

15


15 per session - Virtual OK - Posted Dec 05, 2017

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--- SERVICES OFFERED ---
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D&D 101: The Basics
1-hour lesson covering the basics of what D&D is, how D&D works at a high level, the basic rules and keywords, and the flow of the game.

~~ Recommended for: ~~
Those with absolutely no knowledge of D&D or fantasy tabletop gaming, or those looking to freshen up on the basics.

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D&D 102: Applying the Basics
1-hour lesson on character creation; tips, tricks, and strategies relative to the character you choose to create; and a run-through of some basic play-test scenarios to help you really experience D&D as a player, ideally using the skills you learned in the previous lesson. D&D 101 refreshers will be provided as needed if the player realizes they have forgotten, or never fully understood, any given concept, although this will eat into the lesson's time.

~~ Recommended for: ~~
Those who signed up for my D&D 101 lesson, or those who are familiar with how D&D works but have not had the chance to play much.

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D&D 103: Dungeon Master Overview
1-hour lesson on the basics of being a Dungeon Master (DM). The DM is the players' interface between themselves and the imaginary world in which their game takes place. While the players control their respective individual characters, the DM controls the world, including the setting, the non-player characters (NPCs), the monsters, and any events that take place within the game. The only thing the DM does not control is the player characters (although what happens TO them is totally up to the DM ^_^ ). A good DM should be all of the following: fair, adaptive, engaging, challenging, consistent, empowering.
--Fair: this means both positive and negative events should be fair. Did the player attempt to sneak into a goblin stronghold and make it in successfully? Great. Did they try to sneak in, only to be captured and taken prisoner because they made too much noise? This is also fair. Alternatively, if the player charges through the front door of the stronghold, swords-blazing, their swift death at the hands of the goblins is also fair.
--Adaptive: ... (take the lesson to get the rest of these qualities broken down in much greater detail)

~~ Recommended for: ~~
Those who would like to start their own game, or those who would like to better understand the role of the DM and how to create a fun and engaging game.

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D&D Extra: Custom 1-hour sessions:
These sessions can be custom-tailored to your need, and do not need to fall within the scope of D&D 101, 102, or 103. They can be added onto a session in order to extend it from 1 hour to 2 hours, or as a standalone 1-hour lesson where I will accommodate your questions and target your learning based on what you want to learn.

~~ Recommended for: ~~
Anyone! If you're like me, the more you dig into D&D, the more you'll want to learn about it.

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--- LOGISTICS ---
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I can meet locally (Louisville, KY Metro Area, +10 Miles), or via Skype. For in-person meetings, you don't need to provide anything; I will bring all the supplies. For Skype sessions, I will provide video to facilitate the lesson.

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--- PRICING --- (explanations below)
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Editions Offered:
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( $ ) D&D 5th Edition
( $ ) Pathfinder RPG
( $ ) D&D 3.5
( $ $ ) D&D 3rd Edition
( $ $ ) D&D 2nd Edition
( $ $ ) Advanced D&D

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Base session rate:
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Any lesson within any of the following editions:
-D&D 5th Edition
-D&D 3.5
-Pathfinder RPG

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Base session rate x 2: (double)
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Any lesson within any of the following editions:
-D&D 2nd Edition
-Advanced D&D
-D&D 3rd Edition

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Explanations:
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My preferred platform for teaching D&D to new players is 5th Edition. It is a very refined and simple system which is easy to learn, especially when compared to some of the previous versions of D&D. While simple, 5th Edition is very robust in terms of allowing the players the freedom to be creative and adapt to new in-game scenarios on the fly, without the need to comb through endless pages of the Player's Handbook trying to find --that one very obscure and sparsely-used rule-- (e.g. "How do I calculate the outcome of an argument with the bartender?"; prior versions would have very specific rules on how to resolve the conflict involving many numbers and modifiers and exceptions, while 5th Edition allows the freedom to genericize such an encounter and resolve it quickly without pausing for 5 minutes to look up an insignificant rule). This quality of 5th Edition allows gameplay to remain fluid, rather than being choppy, sporadic, slow, and inconsistent.

With all that said, I am willing to teach D&D on other editions upon request. I am fluent in D&D 5th Ed., D&D 3.5, and Pathfinder RPG (basically D&D, although made by a different company). I am less fluent in D&D 2nd Edition, 3rd Edition, and Adv. D&D, but will brush up on them before attempting to teach them. As such, these will cost more due to the extra work I will have to put in.

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--- FINAL COMMENTS ---
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D&D is a fun, collaborative effort where all players, including the DM, are creating a fantasy world and building upon it through their adventures. No player has to know where the game is going to go, but they will get there eventually. That's the magic of D&D: the players make the game, both literally and figuratively. Literally speaking, the players, in conjunction with the DM, create the game - it is imaginary, after all, and does not exist unless the players make it exist. Figuratively speaking, a solid group of players who each want to commit, contribute, and engage is far more important than having a group of rules experts who have played tabletop games for decades. Getting the right group of players is essential to everyone's enjoyment of the game; D&D can get goofy and wacky at times, and can be moderately serious at other times. The ideal players will take things in stride and focus on fun first, rather than winning, being right, or being the star of the show. And no one wants to be constantly telling -that one player- to get off their phone or to pay attention, and no one wants petty drama at the game table over some imaginary item that someone got, which someone else wanted. The players make the game.

D&D is all about fun and fantasy, and I'd love to help you get started on building the foundations of your own D&D journey.

Training & Qualifications


I have been playing tabletop RPGs for almost 10 years across many different rule sets, and Dungeons and Dragons has remained my favorite. Among some of the others I've played are Pathfinder RPG, Shadowrun, Fantasy Flight, Unbound, and Vampire: The Masquerade.

I've played D&D both as a player and as a DM, using both original content and pre-written "Adventure Packs". I have good experience with character creation, theorycrafting, min/maxing and optimization, as well as synergy both within a character's skills, and with a character's interaction among their party members. I have been the go-to rules guy at most of the tables I've played at because I have an uncanny ability to remember useless shit.

I've played in plenty of campaigns that didn't last even a full month, and I've played in a couple campaigns that lasted for a couple years, one of which meeting once a week without exception (those that missed sessions missed experience and loot). I've seen it all at one point or another, and I'd like to pass this insight on to those just getting started.

Availability & Preferences


I'm usually available on weeknights (M-F) after 5pm, or weekends which are generally flexible.

Trading Preference: I’m flexible, just hit me up!

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